55 Complex Controls
 
    From:       zavpublic-spamblock-mac.com
    Subject:     Re: [DIRECT-L] UI framework code. Complex controls
    Date:     February 6, 2007 12:48:24 PM CST
    To:       DIRECT-L-spamblock-LISTSERV.UARK.EDU
    Reply-To:       DIRECT-L-spamblock-LISTSERV.UARK.EDU
 
A long time ago (1998) I created a windowing system and then lost all the code when two hard drives crashed within a week of each other.  Hooray for backups!
 
However, with this under by belt, the last lesson of using a sprite server to display a dialog, was rather straightforwards.  What became obvious to me in 2005, was that these dialogs are merely complex controls that simply look and act like a dialog.  What if we don't disable all the clickable items when we display a dialog?  And what if we change the shape of our button graphics and display them right below the previous one?
 
OMF! WTG!  We've got popup/pulldown menus.
 
Well dang.  With that type of thinking, we could have popup menus that go up/down/left/right.  The awesome thing is that when you click on a menu, it draws things that pretty much act like my buttons do but with a rectangular background.
 
DANG SISTA!  We gots yo pulldown menus right here g!
 
Here's a sample of what I'm talking about.
 
 
Sweet?
 
- Zav
Now that we've exchanged pleasantries and hot panda milk, Dr. Venture, let's talk business. I want you to clone me.
 
 
 
 
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