Subway Station
Rush hour turns bloody as warring factions of nightmre monsters clash in the subway system!
Look for lots of close-quarters combat on the center platform. The two track areas are very dangerous - each turn, there is a chance a train will come hurtling through, destroying anything on the tracks! (See below.) I also wanted to experiment with having the map not “square” to the edges. I think the skewed look gives this map a dynamic feel and focuses the action in the center.
Special Rules:
Train!: At the beginning of each player’s turn, the active player rolls 1d6. (If there is already a train coming, no roll is made). On a 6, a train is approaching the station. Randomly determine which track the train is coming on. At the beginning of the active player’s NEXT turn, all monsters, victims and objects that are on the chosen track are hit by the train and removed from the game; no VPs are scored for monsters and victims removed in this way.
Note that the track areas are considered Hindering Terrain; the green outline did not reproduce as well as I’d liked.
Download: 12-page PDF (2.7 MB) • Single JPG file (3.1 MB)
Bonus: Download the Train Car (PDF • JPG) and have the train stop at the station, bringing new victims and new options to the table!
With Props to Pumpkinhead on the itswickedfun.net forums:
Roll 1d6 at the beginning of each player’s turn as normal. On a roll of a 5-6, one of two things can happen, depending on if there is already a train on the map:
If there are no trains on the map, at the beginning of the player’s next turn, place the Train Car on the map on a randomly selected rail so that it lines up with the grid; the player whose turn it is decides the precise placement of the train (both doors on the side of the train that face the center platform MUST be on the main map), Any monsters or victims in the way are removed from the game; they do not count for VPs. Place 4 victims on the train car from outside the game - these are new victims who are in a very wrong place at a very wrong time.
If there is a train car on the map already, the train will depart at the beginning of the player’s next turn. When it does, remove the train car from the map, and any victims or monsters on the train are removed from the game. They do not count for VPs. (Optional: If two or more opposing monsters are on a train when it departs, place the train car off to the side of the map with all monsters and victims in place and continue to use them as normal until only one player’s monsters remain on the train car. Monsters killed this way are counted for VPs.)