Aeronef

 

Although we use the Wessex Rules we have made a number of adjustments to suit our own situation these are outlined below:


  1. Bullet All measurements are in inches rather than the cm used in the rules.

  2. Bullet Ships get to fire in BOTH halves of the turn, yes I know this upsets some of the game dynamics but it makes for a much faster game!

  3. Bullet Clouds: we use 3D wooden cut outs for clouds and we also use the concept of cloud cover, if a scenario calls for cloud cover of value 2 then there are two clouds on the table. All clouds move 2D6 in the direction of the wind.

  4. Bullet Torpedoes: We use 3 dice per torpedo with the normal six to score a hit, but damage is a D6-1 per hit. Only two torpedoes may be fired in a any half turn. No more than six torpedoes can be carried. Torpedoes are a one shot weapon, once used they are crossed off.

  5. Bullet Rams: No Dig may ram. Specialised ram ships may Ram any other ship on a score of 5 or 6. Ram ships suffer 1 D6 -1 hits on themselves, but the target takes 2 D6 hits. Other ships may ram, but a 6 is required and then both ships take 2 D6 hits.

Rules