What the experts are saying!
What the experts are saying!
“I designed Air War for SPI back in 1977 and Birds of Prey is literally the next generation of wargames on jet combat, providing state-of-the-art accuracy and mechanics. It’s been worth the wait. Jet fighters in this game are truly birds of prey, not skating penguins.”
“I learned more about modern air combat from Birds of Prey than from any number of computer flight simulations because it makes readily apparent what a computer hides in its programs.”
– David C. Isby
Designer of Air War and numerous other wargames.
Author, defense and foreign policy analyst.
David C. Isby – Father of Air Combat Gaming
“Birds of Prey blows away the competition. I have been playing air combat games since the early seventies and even designed a couple, but Birds of Prey is the only game that gets everything right. There are no compromises in this system. There is no ignoring of altitude to make it easier on the players. There are no “special maneuvers”. Instead, aircraft fly, pitching and rolling, just as they do in real life.”
“You would think that such a system would be overly complex, but it isn't. The "complexity" of Birds of Prey is actually about the different path the designers have taken in describing aerodynamic principles for a face to face boardgame. Once you get past the habits you accumulated playing older games, Birds of Prey flows quickly and smoothly.”
“If you really care about the simulation aspect of a wargame, you'll never play anything else again!”
Michael “Scotty” Scott – co-designer of MiG Killers
“In much the same way that people said that Fighter Combat: Tactics and Maneuvering was an impossible book to write, I thought accurately modeling Air Combat Maneuvering in a board game would be impossible. Birds of Prey shows incredible attention to detail, and showcases critical factors in air combat in an accurate and thoughtful manner.”
“A player that masters all the facets of Birds of Prey should be able to hold his own in a “hand fight” with real fighter pilots at the O-Club. The designer and developer have done a superb job with this. Recommended.”
– Robert L. Shaw
Author of Fighter Combat: Tactics and Maneuvering.
Fighter pilot, test pilot and TOPGUN graduate.
Robert L. Shaw – author of Fighter Combat: Tactics and Maneuvering
– Michael Scott
Designer of Gamescience’s MiG Killers (with R. Russo),
Space Fighters, Strike Force Alpha and In Harms Way: Wild Blue.