Pylos Cards. The true nature of the Pylos are still a mystery to us, but we are getting a glimpse at some of the powers of the pylos and a hint at the Pylos themselves. Getting good information has been extremely difficult as many who get into a position to find out, come to a painful end.
Neural Energy (Pylos Anchor 0/P) ?? CP
The Pylos build up Neural energy within their bodies. As they age and gain experience they are able to increase the amount of energy their bodies can hold. Energy capacity has a value of 1 CP each. This Neural energy blocks the ability to access the energy used to perform all types of magic. Keep track of neural energy seperatley.
Shape Shift (Pylos Anchor 0/P) 2 CP Independent Card.
It costs a Pylos 20 Neural energy to shape shift. It also takes them 14 full days to shape shift. They may shift into any person or creature they are familiar with.
Escalate Strike (Pylos Anchor 0/P/F) 2 CP Independent Card.
It costs a Pylos 1 Neural energy to add +1 STR to a physical Attack. They may add additional Neural Energy to gain additional results. i.e. adding 30 NE makes it +30 STR.
Augment Defense (Pylos Anchor 0/P/F) 2 CP Independent Card.
It costs a Pylos 1 Neural energy to deflect 2 HP of physical damage. They may add additional Neural Energy to gain additional results. i.e. adding 20 NE makes it +40 DEF.
Rebuild Health (Pylos Anchor 0/P/F) 2 CP Independent Card.
It cost a Pylos 1 Neural energy to heal 2 HP of Damage. They may add additional Neural Energy to gain additional results. i.e. adding 40 NE makes it +80 healing.
Support Health (Pylos Anchor 0/P/F) 4 CP Independent Card.
It costs a Pylos 1 Neural energy to heal 1 HP of damage to an adjacent ally or target. They may add additional Neural Energy to gain additional results. i.e. adding 30 NE makes it +30 Healing.
Energy Strike (Pylos Anchor 0/P/F) 5 CP Independent Card.
It costs a Pylos 4 Neural energy to form an energy strike that does D6+5 damage. The damage is physical damage. A Pylos may have multiple Energy Strikes and they may combine them. (Example: 5 Energy Strikes take 5 Independents and do 5D6+25 damage, using 20 Neural Energy)
Deflection Portal (Pylos Anchor 0/P/F) 5 CP Independent Card.
It costs 10 Neural Energy to create a Flash Deflection Portal. One object, person or creature adjacent to the Pylos is moved through the portal instantly to a spot 50 feet away of the Pylos's choosing.
Travel Portal (Pylos Anchor 0/P/F) 4 CP Independent Card.
It costs a Pylos 5 Neural energy to open an invisible travel portal. The Pylos can open a portal to any location they can see. They can then walk through the portal to the other end. The portal remains open as long as the Pylos expends an Independent each round to maintain it. Anyone in the portal when it stops is dumped somewhere along the path of the portal.
Young Pylos (Cast, Pylos 8 Ind) CP 207
STR=36, COR=2, DEF=5, SPD=4, WIS=6, HP=192, CAP=12
May not use Magic. May use Pylos Powers.
Adult Pylos (Cast, Pylos 9 Ind) CP 316
STR=48, COR=3, DEF=6, SPD=5, WIS=7, HP=288, CAP=14
May not use Magic. May use Pylos Powers.
Mature Pylos (Cast, Pylos 10 Ind) CP 499
STR=60, COR=4, DEF=6, SPD=6, WIS=8, HP=384, CAP=16
May not use Magic. May use Pylos Powers.
Alpha Pylos (Cast, Pylos 12 Ind) CP 682
STR=72, COR=6, DEF=7, SPD=8, WIS=10, HP=480, CAP=20
May not use Magic. May use Pylos Powers.
Pylos Agent 001 (Cast, Trillian, 5 IND) CP 95
STR=18, COR=2, DEF=5, SPD=4, WIS=3, HP=118, CAP=10
May not use Magic. May use Pylos Powers. May have warp features.