Freestyle
 
 
With the new cards added and the changes in here, I think we need to look at these again:
 
Spear Master, 18 CP, Universal, Anchor, 0 / P
STR +6*
The Spearmaster deals an additional +6 damage with spear melee attacks. A Spearmaster may always use spear/javelin and a shield. Only one Spearmaster may be taken. Only one Weapon Mastery per 100 CP.
 
Set Spear  (Universal/Spear Mastery  Ace  1/F)  3 CP
A Spearmaster may set their spear to attack an opponent as the opponent moves into melee combat with them. May not move. The spearmaster adds the STR of the attacker to her attack. The spearmasters attack is resolved first. Attackers may dodge away, but may not use Fancy Footwork to close.
 
Long Spear  (Item, Weapon)  150 GP
STR+5, COR=0, DEF=0, SPD=0, WIS=0, HP=0, CAP-3
The Long Spear is a two handed weapon that does good damage.
“In the hands of a Master this is a powerful weapon.”
 
Unarmed Master, 20 CP, Universal, Anchor, 0 / P
STR +6*
The Unarmed Master deals an additional +6 damage with unarmed melee attacks. Only one Unarmed Master may be taken. Only one Weapon Mastery per 100 CP.
 
Defensive Strike  (Universal/Unarmed Mastery  Ace  0/F)  4 CP
Independent Card. Play to perform a 2d6+DEF defensive unarmed manuever, at the same time the user strikes doing a 2d6+STR unmodifieable melee attack. Limited to one per round. May not be combined with Dual Strike or Dual Action.
 
Subdual Strike  (Universal/Unarmed Mastery  Ace  0/F)  5 CP
Independent Card. Play on one melee subdual attack. The attacker does double damage. Limit of one per round.
 
Throwing Master, 20 CP, Universal, Anchor, 0 / P
COR +6*
Bonuses may not be combined with bonuses from other Weapon Mastery Cards. Throwing Masters  may throw into melee combat and hit their intended target. Only one Throwing Master may be taken. Only one Weapon Mastery per 100 CP.
 
 
Sunday, January 21, 2007
New Masteries, Again