Revised taking in to account the comments as best I could.... Dodge ‘em All may not fit on a card with all the explanations.
Swimmer (Universal Anchor 0/P) 4 CP
Success at +3 allows the user to swim for 1 hour. An additional 20 minutes may be added for each unused CAP the character has. A swimmer wearing Leather armor, sacks, or backbacks suffer a -4 penalty, metal armor -8 penalty. Other bonuses and penalties are determined by the GM.
Climber (Universal Anchor 0/P) 4 CP
Success at +3 allows the user to climb a target for a maximum of 1 hour. An additional +1 may be added for each unused CAP the character has. A climber wearing Leather armor, sacks, or backbacks suffer a -2 penalty, metal armor -4 penalty. GM may add Stats, or give penalties, to roll when appropriate.
Dodge 'em All (Universal Ace 1/R) 3 CP
Using the card allows you to dodge multiple attacks. Each additional dodge has a -3 penalty. (1st dodge -0, 2nd dodge -3, 3rd dodge -6, etc.) Using Dodge ’em All uses the character’s action and movement for the round. This card may be played at any time during the round as long as the player has an action and a movement. May not be combined with Make It Independent or Dual Action.
Draconic Health (Universal Anchor Boon 0/P) CP 0
STR=0, COR=0, DEF=0, SPD=0, WIS=0, HP+10, CAP=0
Draconic Health adds 10 HP to a character. Must have taken a Bloodline to take this boon.