As I work on the details of Dragon Storms I am coming across related warp materials that GM’s may find useful and fun!
I have the Tox! (Feature, Warp Anchor 0/P) 0 CP
STR-4, COR-2, DEF-2, SPD-4, WIS-3, HP-4, CAP-3
Upon failing a tox roll a character/cast member receives this card. Anytime within the next 24 hours this card will be traded for a random Warp Feature. If I have the Tox cards kill a character/cast member, they become a mindless Zombie or Skeleton and loose their I have the Tox cards.
(Notes: This is a warp feature and can be removed by a Plaguebreaker potion or Purify Body. While a character will not die from this, a normal Human with 3 is dead, unless they quickly become warp features......)
Mindless Skeleton (Feature, Flaw Anchor 0/P) 0 CP
STR=0, COR=0, DEF=0, SPD-1, WIS-2, HP=0, CAP=0
Upon dieing from I have the Tox cards the character/cast gets this Flaw. They now need to be destroyed by Free the Dead or they will just keep coming back.
"As a Temple Shaman I am constantly in demand....." Rorix
Mindless Zombie (Feature, Flaw Anchor 0/P) 0 CP
STR+2, COR-2, DEF+1, SPD-3, WIS-2, HP=12, CAP=0
Upon dieing from I have the Tox cards the character/cast gets this Flaw. They now need to be destroyed by Free the Dead or they will just keep coming back.
"I joined the Valarians just to get Mind Over for these...." Rorix
Wild Madspawn (Feature, Flaw Anchor 0/P) 0 CP
STR+3, COR=0, DEF+2, SPD-1, WIS-1, HP+12, CAP=0
If a character/cast survives 2 I have the Tox, they become a Madspawn with 2 or more warp features. This Feature is drained by Purifying all the Warp Features on the victim.
"I like working with Acolytes who have Purify Body...." Rorix
Warp Ritual (Necromancy, Spell Ace 1/C) 10 CP
Must be cast when in the Shroud of a warp storm on a victim who has I have the Tox. On a 7+ roll the necromancer may choose the Warp Feature the victim receives, excluding Jikadells Pride. It appears immediatley.
Command Madspawn (Necromancer Anchor 0/P) 5 CP
Madspawn within 300 feet of the necromancer will follow his orders, however, on a roll of 10+ a character/cast may resist the orders and stand stock still for one round. Madspawn may not attack a necromancer who has this anchor, unless they are the Charmed Madspawn of another necromancer.