DETWILLERdesign

 
 

ABOUT ME

My name is Dennis, and I make games. Since 1989 I’ve worked as an artist, art director, game  designer and creative director, producing content for such well known companies as Activision, Vivendi Universal, Wizards of the Coast, Microsoft, Marvel Comics, DC Comics, Darkhorse Comics, White Wolf Games, Steve Jackson Games, Ocean Pacific and more.

    Since, well, January I’ve worked as a video game designer at HotHead Games.

MY WORK

My work life is a bit schizophrenic. Most of my time is spent laboring at HotHead Games with an army of others to bring a video game to life.

    This represents the lion’s share of my creative energy. It’s a lot more complicated than you might imagine.

    The dribs and drabs of time on the side are spent creating games, books and sundries which pique my interest for Arc Dream Publishing.

    In this manner, I’ve produced a dozen or so books in the last few years; along with a bunch of PDF downloads, three new games and a whole mess of other products.

    Along with my associate Shane Ivey we work to bring more new and interesting games to a select market.

    Luckily in Arc Dream’s short shelf-life we’ve managed to gain a fiercely loyal fan-base.

    In the future I hope to move more effort to Arc Dream to produce more elaborate, beautiful and fun books for people who share our sensibilities.

 

DELTA GREEN

Created with John Tynes and Scott Glancy, DELTA GREEN is a modern stab at H.P. Lovecraft’s fascinating Cthulhu Mythos.

    It is a game where players take the role of over-worked, under-paid members of an illegal conspiracy in the U.S. government fighting and dying to keep the horrors of the Old Ones at bay.

    This multiple Origins award winning game is still going strong thanks to Arc Dream.

ONE ROLL ENGINE

The One Roll Engine (ORE) — born from the fevered imagination of Greg Stolze, game designer extraordinaire — represents the leanest, meanest game engine out there.

    It has graced my role-playing games GODLIKE, Wild Talents and NEMESIS. And is my go-to game for all manner of settings.

    I’ve worked in the past six years along with Greg to push the engine’s limits. So far, I’m glad to say, there’s no end in sight. 

[PROTOTYPE]

In 2005 Eric Holmes and myself set about creating a video game for the PS3 and XBox360 for Radical Entertainment. This title became [PROTOTYPE].

    [PROTOTYPE] tells the story of Alex Mercer, a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself.

    Mercer's amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path. [PROTOTYPE] comes out this summer.

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